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Damug Warfang, head of a thousand Rapscallions - the deadliest horde of foebeasts ever to jump from ship to store - is looking for slaughter and plunder. Can any beast stand against the conqueror and his savage troops? Tammo's dream comes true when he is given the chance to run with the Long Patrol, the legendary fighting hares of Salamandastron. . .
Damug Warfang, head of a thousand Rapscallions - the deadliest horde of foebeasts ever to jump from ship to store - is looking for slaughter and plunder. Can any beast stand against the conqueror and his savage troops? Tammo's dream comes true when he is given the chance to run with the Long Patrol, the legendary fighting hares of Salamandastron...
When Joseph the Bellmaker is warned in a dream that his daughter, Mariel, is in danger, his hopes of saving her are slim. For the evil Foxwolf and his horde of rats are coming to Southsward and Mariel is his prisoner. But Joseph and his four young warrior friends lead a crusade against Foxwolf and his invading grey rat army. And can the legendary Martin the Warrior return from the past to save them. Or is it too late ...?
When Joseph the Bellmaker is warned in a dream that his daughter, Mariel, is in danger, his hopes of saving her are slim. For the evil Foxwolf and his horde of rats are coming to Southsward and Mariel is his prisoner. But Joseph and his four young warrior friends lead a crusade against Foxwolf and his invading grey rat army. And can the legendary Martin the Warrior return from the past to save them. Or is it too late . . .?
Queen Silth rules Castle Marl from behind the curtains of her palanquin. Greedy and vain, she has sent her six children into the world to plunder treasure. Stealth and cunning are the traits of the Marlfox. Known only in Redwall country by legend, they are said to able to appear and disappear by magic. When the strange creatures begin to appear in Mossflower Woods, it is clear that evil is abroad. A kidnapping and a cunning raid to steal the beautiful Redwall tapestry confirm the worst; Redwall is under threat! Three young friends, fated by the prophecy of Martin the Warrior, pursue the villains in a quest of daring, courage and wit to return the beloved tapestry to its home.
The nomad clan of Sawney Rath can feel their fortunes changing, much for the better. The Mighty One, the next great leader, has been born within the walls of Redwall Abbey and, at any cost, Sawney Rath is determined to harness the power of this magnificent beast - the deadly Taggerung! A baby otter is kidnapped from Redwall by Sawney's ruthless band of villains called the Juska. They believe he is a Taggerung - a legendary animal said to have supernatural fighting skills. The young otter is raised by Sawney Rath as his own son and trained to be a ruthless killer, but the Redwall spirit cuts deep and as the Taggerung reaches adolescence he begins to dream of another life . . .
A chance meeting with a young hedgehog maid who is visiting Redwall Abbey reveals to Martin the Warrior a tantalising glimpse of the early life, and family, he can scarcely remember. He sets forth from the Abbey to seek the truth about the father he barely knew, accompanied by his trusty friends Dinny, Trimp and Gonff. His journey takes him home to the northland shore, meeting friends and enemies, old and new, along the way and leading him to an extraordinary shipwreck. The wreck, the Arfship, is home to three ancient, veteran warriors who have in their possession a dusty old volume. Inside is the story of Martin's early life and the dramatic account of his father Luke's pursuit of his hated enemy, the pirate stoat, Vilu Daskar. Brian Jacques' skilful narrative is told in three parts, interweaving the stories of father and son in yet another unforgettable Redwall experience.
Salamandastron, under the guardianship of old Lord Stonepaw, is under threat from an enemy of immense and terrifying power. Ungatt Trunn, the wildcat who can make the stars fall from the sky, has attacked with his Blue Hordes and is determined that the fortress should be his. The mountain's defences are weak and it seems that nothing can stand in his way. Nothing, that is, but the badger Lord Brocktree, who is drawn to Salamandastron by an undeniable sense of destiny. But if he is to rescue the mountain from Trunn and his verminous hordes, he must gather about him an army capable of defeating them in battle. Together with the irrepressible haremaid, Dotti, and a host of brave creatures, Brocktree journeys to Salamandastron to fulfil his destiny. A captivating blend of heroism and adventure set against a backdrop of the legendary mountain fortress of Salamandastron.
Ninth thrilling REDWALL adventure - new in PAPERBACK! Far away, on the isle of Sampetra, Emperor Ublaz - also scarily known as. . . . Mad Eyes - sends his fearsome lizards and seascum on a murderous mission to Redwall. Meanwhile Tansy and her fellow abbey dwellers frantically race against time to unravela fiendishly difficult set of riddles and rhymes left by the Fermald the Ancient. . .
The mousemaid Mariel is washed up on the shores of Mossflower country, half-drowned, battered and bruised but still alive! She has no idea of her identity but her incredible story of badger lords, fighting hares and Gabool the Wild Warlord of the Waters gradually unfolds and helps Redwall Abbey in its latest battle against evil sea rats ...
As Redwall slumbers in the summer sun, it is unaware that the mountain stronghold of Salamandastron lies besieged by the weasel army of Ferahgo the Assassin, and that the deadly Dryditch fever is creeping towards the Abbey. But the sword of Martin the Warrior sends Samkin and Arula from Redwall over forest, swamp and great waters to try and save Salamandastron from being turned into a centre of evil power. . . . .
Ferret Swartt Sixclaw and badger Sunflash the Mace are arch enemies who have sworn a pledge of death upon each other. Meanwhile, the Abbess of Redwall has banished a young creature from her Abbey. This harsh sentence forces a heart-breaking decision upon a young Redwall mousemaid and ultimately links her destiny to...the Outcast of Redwall.
Redwall Abbey, tranquil home to a community of peace-loving mice is threatened by Cluny, the Scourge and his battle-hardened horde of predators. Cluny is certain that Redwall will fall easily to his fearsome army, but he hasn't bargained for the courage and strength of the combined forces of the Redwall mice and their loyal woodland friends.
Badrang the Tyrant stoat, the evil Lord of the Eastern Coast, has forced captive slaves to build his fortress, Marshank. Among these slaves is an indomitable young mouse called Martin who, together with his friends Felldoh and Brome, escapes from the fortress, aided by Rose of Noonvale and Grumm the mole. So begins a tale of adventure love, treachery and deceit. The action is fast and furious scattered with characters like Cap'n Tramun Clogg, Ambella and her Pygmy shrews, and the Rambling Rosehip Players. A stirring yarn with all Brian Jacques' usual ingredients of feasts, rhymes, songs, battles and humour, and starring a legendary Redwall hero: MARTIN THE WARRIOR!
Slagar the Fox is bent on revenge - and determined to bring death and destruction to Redwall Abbey. Gathering his evil band around him, Slagar plots to strike at the heart of the Abbey. His cunning and cowardly plan is to steal the Redwall children - and Mattimeo, Matthias's son, is to be the biggest prize of all ...
Second thrilling REDWALL adventure This is the story of Martin the Warrior, the legendary founder of Redwall Abbey. When Verduaga Greeneyes, king of the wildcats, becomes tyrant truler over the creatures of Mossflower, the woodlanders begin a life of serfdom and cruelty. But then, one winter afternoon, a young mouse called Martin chances by the woods -bringing with him an indomitable spirit of adventure and will for freedom. . . . .